
In the dynamic campaign, players can set the starting conditions. The results of each mission influence the conditions of the ensuing battles. Players will unlock new missions based on their in-game progress and on which planes they have.ĭynamic campaignis more than a simple set of PvE-missions players’ success or failure defines the outcome of massive military operations. Standalone missions are PvE missions scripted by Gaijin’s designers. This means that virtual pilots will be able to join the most pivotal battles on all theatres of WWI and fight for victory, alone or in cooperation with friends, using any control settings they prefer, from arcade to simulation. Players of War Thunder will have an opportunity not to only fight with each other, but also to complete a set of interesting and challenging missions. Missions (PvE, Player versus Environment). Sandbox:This game mode allows players to create their own battles, set rules and define conditions, preset view settings, choose which planes will be available in the game, turn off all or several elements of the GUI, set mission goals that need to be achieved in order for a team to win, and much more. Available locations are completely fictional and none of the aerial, ground, or naval combat represents any specific historical events.The flight model is simplified, however planes’ primary technical characteristics (such as speed, maneuverability, weaponry, and others) remain realistic and maintain their gameplay role.Planes from all available nations can appear in the same round and on the same level, regardless of historical accuracy.

The general features of Arcade battles are as follows:

Realistic physics that define the behavior of all objects, necessitating that all planes are subject to gravity, aerodynamics, and other factors.

Historical battles:T he primary game mode, which allows players to gain in-game experience and unlock new content and gameplay features.
